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CASE STUDY · IGAMING

Play Win StudioQARTY

Critical betting-logic defects, caught before release.

~20

Key result:

0

3

~7 mo

Industry
iGaming · real-money
Engagement
Ongoing QA partnership
Coverage
Betting logic · payments · performance · 3 products
Period
2025 – present

The Challenge

Play Win Studio builds real-money iGaming products where a single error in odds, payouts, or bet settlement is not a cosmetic bug — it moves money the wrong way. With titles slated for a 2026 launch and no in-house QA function, the team needed defects found before release, not after players did.

What QARTY Delivered

  • Domain study of betting and settlement logic before writing a single test
  • Structured test scenarios covering odds, payouts, and edge-case bet states
  • Performance evaluation of the game server that surfaced several bottlenecks
  • Reproducible defect reports that isolate root cause, not just symptoms
  • A repeatable QA process handed off to the engineering team

Results

  • Zero critical betting-logic defects reached production
  • ~20 critical betting-logic defects caught and isolated before release
  • Defects split by origin — server-side vs. client and logic — so each fix reached the right team
  • Full scope covered and defect volume handled regardless of server latency
  • 2026 titles move toward launch with a QA safety net in place
In online gaming, latency and bugs mean direct financial losses. QARTY shielded our games end to end. Their meticulous QA ensured a smooth, secure, friction-free user experience. A brilliant technical team, highly recommended.
MatíasPlay Win Studio

Key Insight

In real-money products the expensive defects are not crashes — they are quietly wrong numbers. Catching them takes domain study first and test design second. The tooling is the easy part.

Products covered

Betting Engine

real-money

Game Client

Unity/WebGL

Social Layer

social

Our approach

  1. Domain study
  2. Structured test scenarios
  3. Reproduce & isolate
  4. Process handoff

Want to know what reaches production before your users do?